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2026-02-12 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 11건 요약 자동 생성

sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

Quantum Multiple Rotation Averaging

Paper arXiv cs.CV (recent)

Multiple rotation averaging (MRA) is a fundamental optimization problem in 3D vision and robotics that aims to recover globally consistent absolute rotations from noisy relative measurements. Established classical methods, such as L1-IRLS and Shonan, face limitations including local minima susceptibility and reliance on convex relaxations that fail to preserve the exact manifold geometry, leading to reduced accuracy in high-noise scenarios. We introduce IQARS (Iterative Quantum Annealing for Rotation Synchronization), the first algorithm that reformulates MRA as a sequence of local quadratic non-convex sub-problems executable on quantum annealers after binarization, to leverage inherent hardware advantages. IQARS removes convex relaxation dependence and better preserves non-Euclidean rotation manifold geometry while leveraging quantum tunneling and parallelism for efficient solution space exploration. We evaluate IQARS's performance on synthetic and real-world datasets. While current annealers remain in their nascent phase and only support solving problems of limited scale with constrained performance, we observed that IQARS on D-Wave annealers can already achieve ca. 12% higher accuracy than Shonan, i.e., the best-performing classical method evaluated empirically.

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

VideoWorld 2: Learning Transferable Knowledge from Real-world Videos

Paper arXiv cs.CV (recent)

Learning transferable knowledge from unlabeled video data and applying it in new environments is a fundamental capability of intelligent agents. This work presents VideoWorld 2, which extends VideoWorld and offers the first investigation into learning transferable knowledge directly from raw real-world videos. At its core, VideoWorld 2 introduces a dynamic-enhanced Latent Dynamics Model (dLDM) that decouples action dynamics from visual appearance: a pretrained video diffusion model handles visual appearance modeling, enabling the dLDM to learn latent codes that focus on compact and meaningful task-related dynamics. These latent codes are then modeled autoregressively to learn task policies and support long-horizon reasoning. We evaluate VideoWorld 2 on challenging real-world handcraft making tasks, where prior video generation and latent-dynamics models struggle to operate reliably. Remarkably, VideoWorld 2 achieves up to 70% improvement in task success rate and produces coherent long execution videos. In robotics, we show that VideoWorld 2 can acquire effective manipulation knowledge from the Open-X dataset, which substantially improves task performance on CALVIN. This study reveals the potential of learning transferable world knowledge directly from raw videos, with all code, data, and models to be open-sourced for further research.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

OPUS: Towards Efficient and Principled Data Selection in Large Language Model Pre-training in Every Iteration

Paper Hugging Face Papers

OPUS: Towards Efficient and Principled Data Selection in Large Language Model Pre-training in Every Iteration에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Code2World: A GUI World Model via Renderable Code Generation

Paper Hugging Face Papers

Code2World: A GUI World Model via Renderable Code Generation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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UI-Venus-1.5 Technical Report

Paper Hugging Face Papers

UI-Venus-1.5 Technical Report에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Chain of Mindset: Reasoning with Adaptive Cognitive Modes

Paper Hugging Face Papers

Chain of Mindset: Reasoning with Adaptive Cognitive Modes에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning

Paper Hugging Face Papers

SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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SAGE: Scalable Agentic 3D Scene Generation for Embodied AI

Paper arXiv cs.CV (recent)

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines, yielding artifacts and physically invalid scenes. We present SAGE, an agentic framework that, given a user-specified embodied task (e.g., "pick up a bowl and place it on the table"), understands the intent and automatically generates simulation-ready environments at scale. The agent couples multiple generators for layout and object composition with critics that evaluate semantic plausibility, visual realism, and physical stability. Through iterative reasoning and adaptive tool selection, it self-refines the scenes until meeting user intent and physical validity. The resulting environments are realistic, diverse, and directly deployable in modern simulators for policy training. Policies trained purely on this data exhibit clear scaling trends and generalize to unseen objects and layouts, demonstrating the promise of simulation-driven scaling for embodied AI. Code, demos, and the SAGE-10k dataset can be found on the project page here: https://nvlabs.github.io/sage.

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ConsID-Gen: View-Consistent and Identity-Preserving Image-to-Video Generation

Paper arXiv cs.CV (recent)

Image-to-Video generation (I2V) animates a static image into a temporally coherent video sequence following textual instructions, yet preserving fine-grained object identity under changing viewpoints remains a persistent challenge. Unlike text-to-video models, existing I2V pipelines often suffer from appearance drift and geometric distortion, artifacts we attribute to the sparsity of single-view 2D observations and weak cross-modal alignment. Here we address this problem from both data and model perspectives. First, we curate ConsIDVid, a large-scale object-centric dataset built with a scalable pipeline for high-quality, temporally aligned videos, and establish ConsIDVid-Bench, where we present a novel benchmarking and evaluation framework for multi-view consistency using metrics sensitive to subtle geometric and appearance deviations. We further propose ConsID-Gen, a view-assisted I2V generation framework that augments the first frame with unposed auxiliary views and fuses semantic and structural cues via a dual-stream visual-geometric encoder as well as a text-visual connector, yielding unified conditioning for a Diffusion Transformer backbone. Experiments across ConsIDVid-Bench demonstrate that ConsID-Gen consistently outperforms in multiple metrics, with the best overall performance surpassing leading video generation models like Wan2.1 and HunyuanVideo, delivering superior identity fidelity and temporal coherence under challenging real-world scenarios. We will release our model and dataset at https://myangwu.github.io/ConsID-Gen.

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Olaf-World: Orienting Latent Actions for Video World Modeling

Paper arXiv cs.CV (recent)

Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate system. This occurs because standard objectives operate only within each clip, providing no mechanism to align action semantics across contexts. Our key insight is that although actions are unobserved, their semantic effects are observable and can serve as a shared reference. We introduce Seq$Δ$-REPA, a sequence-level control-effect alignment objective that anchors integrated latent action to temporal feature differences from a frozen, self-supervised video encoder. Building on this, we present Olaf-World, a pipeline that pretrains action-conditioned video world models from large-scale passive video. Extensive experiments demonstrate that our method learns a more structured latent action space, leading to stronger zero-shot action transfer and more data-efficient adaptation to new control interfaces than state-of-the-art baselines.

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February 11, 2026 Scheduling in a changing world: Maximizing throughput with time-varying capacity Algorithms & Theory

News Google Research Blog

February 11, 2026 Scheduling in a changing world: Maximizing throughput with time-varying capacity Algorithms & Theory에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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