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2026-03-11 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 11건 요약 자동 생성

VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

FVG-PT: Adaptive Foreground View-Guided Prompt Tuning for Vision-Language Models

Paper arXiv cs.CV (recent)

CLIP-based prompt tuning enables pretrained Vision-Language Models (VLMs) to efficiently adapt to downstream tasks. Although existing studies have made significant progress, they pay limited attention to changes in the internal attention representations of VLMs during the tuning process. In this paper, we attribute the failure modes of prompt tuning predictions to shifts in foreground attention of the visual encoder, and propose Foreground View-Guided Prompt Tuning (FVG-PT), an adaptive plug-and-play foreground attention guidance module, to alleviate the shifts. Concretely, FVG-PT introduces a learnable Foreground Reliability Gate to automatically enhance the foreground view quality, applies a Foreground Distillation Compensation module to guide visual attention toward the foreground, and further introduces a Prior Calibration module to mitigate generalization degradation caused by excessive focus on the foreground. Experiments on multiple backbone models and datasets show the effectiveness and compatibility of FVG-PT. Codes are available at: https://github.com/JREion/FVG-PT

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sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

HiAR: Efficient Autoregressive Long Video Generation via Hierarchical Denoising

Paper arXiv cs.CV (recent)

Autoregressive (AR) diffusion offers a promising framework for generating videos of theoretically infinite length. However, a major challenge is maintaining temporal continuity while preventing the progressive quality degradation caused by error accumulation. To ensure continuity, existing methods typically condition on highly denoised contexts; yet, this practice propagates prediction errors with high certainty, thereby exacerbating degradation. In this paper, we argue that a highly clean context is unnecessary. Drawing inspiration from bidirectional diffusion models, which denoise frames at a shared noise level while maintaining coherence, we propose that conditioning on context at the same noise level as the current block provides sufficient signal for temporal consistency while effectively mitigating error propagation. Building on this insight, we propose HiAR, a hierarchical denoising framework that reverses the conventional generation order: instead of completing each block sequentially, it performs causal generation across all blocks at every denoising step, so that each block is always conditioned on context at the same noise level. This hierarchy naturally admits pipelined parallel inference, yielding a 1.8 wall-clock speedup in our 4-step setting. We further observe that self-rollout distillation under this paradigm amplifies a low-motion shortcut inherent to the mode-seeking reverse-KL objective. To counteract this, we introduce a forward-KL regulariser in bidirectional-attention mode, which preserves motion diversity for causal inference without interfering with the distillation loss. On VBench (20s generation), HiAR achieves the best overall score and the lowest temporal drift among all compared methods.

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

From raw interaction to reusable knowledge: Rethinking memory for AI agents

News Microsoft Research Blog

PlugMem transforms AI agents’ interaction histories into structured, reusable knowledge. It integrates with any agent, supports diverse tasks and memory types, and maximizes decision quality while significantly reducing memory token use:

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

Lost in Stories: Consistency Bugs in Long Story Generation by LLMs

Paper Hugging Face Papers

Lost in Stories: Consistency Bugs in Long Story Generation by LLMs에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

Paper Hugging Face Papers

Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory

Paper Hugging Face Papers

LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Believe Your Model: Distribution-Guided Confidence Calibration

Paper Hugging Face Papers

Believe Your Model: Distribution-Guided Confidence Calibration에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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How Far Can Unsupervised RLVR Scale LLM Training?

Paper Hugging Face Papers

How Far Can Unsupervised RLVR Scale LLM Training?에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Scale Space Diffusion

Paper arXiv cs.CV (recent)

Diffusion models degrade images through noise, and reversing this process reveals an information hierarchy across timesteps. Scale-space theory exhibits a similar hierarchy via low-pass filtering. We formalize this connection and show that highly noisy diffusion states contain no more information than small, downsampled images - raising the question of why they must be processed at full resolution. To address this, we fuse scale spaces into the diffusion process by formulating a family of diffusion models with generalized linear degradations and practical implementations. Using downsampling as the degradation yields our proposed Scale Space Diffusion. To support Scale Space Diffusion, we introduce Flexi-UNet, a UNet variant that performs resolution-preserving and resolution-increasing denoising using only the necessary parts of the network. We evaluate our framework on CelebA and ImageNet and analyze its scaling behavior across resolutions and network depths. Our project website ( https://prateksha.github.io/projects/scale-space-diffusion/ ) is available publicly.

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ER-Pose: Rethinking Keypoint-Driven Representation Learning for Real-Time Human Pose Estimation

Paper arXiv cs.CV (recent)

Single-stage multi-person pose estimation aims to jointly perform human localization and keypoint prediction within a unified framework, offering advantages in inference efficiency and architectural simplicity. Consequently, multi-scale real-time detection architectures, such as YOLO-like models, are widely adopted for real-time pose estimation. However, these approaches typically inherit a box-driven modeling paradigm from object detection, in which pose estimation is implicitly constrained by bounding-box supervision during training. This formulation introduces biases in sample assignment and feature representation, resulting in task misalignment and ultimately limiting pose estimation accuracy. In this work, we revisit box-driven single-stage pose estimation from a keypoint-driven perspective and identify semantic conflicts among parallel objectives as a key source of performance degradation. To address this issue, we propose a keypoint-driven learning paradigm that elevates pose estimation to a primary prediction objective. Specifically, we remove bounding-box prediction and redesign the prediction head to better accommodate the high-dimensional structured representations for pose estimation. We further introduce a keypoint-driven dynamic sample assignment strategy to align training objectives with pose evaluation metrics, enabling dense supervision during training and efficient NMS-free inference. In addition, we propose a smooth OKS-based loss function to stabilize optimization in regression-based pose estimation. Based on these designs, we develop a single-stage multi-person pose estimation framework, termed ER-Pose. On MS COCO and CrowdPose, ER-Pose-n achieves AP improvements of 3.2/6.7 without pre-training and 7.4/4.9 with pre-training respectively compared with the baseline YOLO-Pose. These improvements are achieved with fewer parameters and higher inference efficiency.

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Talking Together: Synthesizing Co-Located 3D Conversations from Audio

Paper arXiv cs.CV (recent)

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3D spatial relationship -- including relative position, orientation, and mutual gaze -- that is crucial for realistic in-person dialogues. Our system synthesizes the full performance of both individuals, including precise lip-sync, and uniquely allows their relative head poses to be controlled via textual descriptions. To achieve this, we propose a dual-stream architecture where each stream is responsible for one participant's output. We employ speaker's role embeddings and inter-speaker cross-attention mechanisms designed to disentangle the mixed audio and model the interaction. Furthermore, we introduce a novel eye gaze loss to promote natural, mutual eye contact. To power our data-hungry approach, we introduce a novel pipeline to curate a large-scale conversational dataset consisting of over 2 million dyadic pairs from in-the-wild videos. Our method generates fluid, controllable, and spatially aware dyadic animations suitable for immersive applications in VR and telepresence, significantly outperforming existing baselines in perceived realism and interaction coherence.

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참고한 소스