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2026-03-17 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

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VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

Cheers: Decoupling Patch Details from Semantic Representations Enables Unified Multimodal Comprehension and Generation

Paper Hugging Face Papers

Cheers: Decoupling Patch Details from Semantic Representations Enables Unified Multimodal Comprehension and Generation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Can Vision-Language Models Solve the Shell Game?

Paper Hugging Face Papers

Can Vision-Language Models Solve the Shell Game?에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Visual-ERM: Reward Modeling for Visual Equivalence

Paper arXiv cs.CV (recent)

Vision-to-code tasks require models to reconstruct structured visual inputs, such as charts, tables, and SVGs, into executable or structured representations with high visual fidelity. While recent Large Vision Language Models (LVLMs) achieve strong results via supervised fine-tuning, reinforcement learning remains challenging due to misaligned reward signals. Existing rewards either rely on textual rules or coarse visual embedding similarity, both of which fail to capture fine-grained visual discrepancies and are vulnerable to reward hacking. We propose Visual Equivalence Reward Model (Visual-ERM), a multimodal generative reward model that provides fine-grained, interpretable, and task-agnostic feedback to evaluate vision-to-code quality directly in the rendered visual space. Integrated into RL, Visual-ERM improves Qwen3-VL-8B-Instruct by +8.4 on chart-to-code and yields consistent gains on table and SVG parsing (+2.7, +4.1 on average), and further strengthens test-time scaling via reflection and revision. We also introduce VisualCritic-RewardBench (VC-RewardBench), a benchmark for judging fine-grained image-to-image discrepancies on structured visual data, where Visual-ERM at 8B decisively outperforms Qwen3-VL-235B-Instruct and approaches leading closed-source models. Our results suggest that fine-grained visual reward supervision is both necessary and sufficient for vision-to-code RL, regardless of task specificity.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

LMEB: Long-horizon Memory Embedding Benchmark

Paper Hugging Face Papers

LMEB: Long-horizon Memory Embedding Benchmark에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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daVinci-Env: Open SWE Environment Synthesis at Scale

Paper Hugging Face Papers

daVinci-Env: Open SWE Environment Synthesis at Scale에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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OmniForcing: Unleashing Real-time Joint Audio-Visual Generation

Paper Hugging Face Papers

OmniForcing: Unleashing Real-time Joint Audio-Visual Generation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization

Paper arXiv cs.CV (recent)

Recent progress in text-conditioned human motion generation has been largely driven by diffusion models trained on large-scale human motion data. Building on this progress, recent methods attempt to transfer such models for character animation and real robot control by applying a Whole-Body Controller (WBC) that converts diffusion-generated motions into executable trajectories. While WBC trajectories become compliant with physics, they may expose substantial deviations from original motion. To address this issue, we here propose PhysMoDPO, a Direct Preference Optimization framework. Unlike prior work that relies on hand-crafted physics-aware heuristics such as foot-sliding penalties, we integrate WBC into our training pipeline and optimize diffusion model such that the output of WBC becomes compliant both with physics and original text instructions. To train PhysMoDPO we deploy physics-based and task-specific rewards and use them to assign preference to synthesized trajectories. Our extensive experiments on text-to-motion and spatial control tasks demonstrate consistent improvements of PhysMoDPO in both physical realism and task-related metrics on simulated robots. Moreover, we demonstrate that PhysMoDPO results in significant improvements when applied to zero-shot motion transfer in simulation and for real-world deployment on a G1 humanoid robot.

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Representation Learning for Spatiotemporal Physical Systems

Paper arXiv cs.CV (recent)

Machine learning approaches to spatiotemporal physical systems have primarily focused on next-frame prediction, with the goal of learning an accurate emulator for the system's evolution in time. However, these emulators are computationally expensive to train and are subject to performance pitfalls, such as compounding errors during autoregressive rollout. In this work, we take a different perspective and look at scientific tasks further downstream of predicting the next frame, such as estimation of a system's governing physical parameters. Accuracy on these tasks offers a uniquely quantifiable glimpse into the physical relevance of the representations of these models. We evaluate the effectiveness of general-purpose self-supervised methods in learning physics-grounded representations that are useful for downstream scientific tasks. Surprisingly, we find that not all methods designed for physical modeling outperform generic self-supervised learning methods on these tasks, and methods that learn in the latent space (e.g., joint embedding predictive architectures, or JEPAs) outperform those optimizing pixel-level prediction objectives. Code is available at https://github.com/helenqu/physical-representation-learning.

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Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models

Paper arXiv cs.CV (recent)

Evolutions in the world, such as water pouring or ice melting, happen regardless of being observed. Video world models generate "worlds" via 2D frame observations. Can these generated "worlds" evolve regardless of observation? To probe this question, we design a benchmark to evaluate whether video world models can decouple state evolution from observation. Our benchmark, STEVO-Bench, applies observation control to evolving processes via instructions of occluder insertion, turning off the light, or specifying camera "lookaway" trajectories. By evaluating video models with and without camera control for a diverse set of naturally-occurring evolutions, we expose their limitations in decoupling state evolution from observation. STEVO-Bench proposes an evaluation protocol to automatically detect and disentangle failure modes of video world models across key aspects of natural state evolution. Analysis of STEVO-Bench results provide new insight into potential data and architecture bias of present-day video world models. Project website: https://glab-caltech.github.io/STEVOBench/. Blog: https://ziqi-ma.github.io/blog/2026/outofsight/

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MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation

Paper arXiv cs.CV (recent)

Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent studies formulate SLG within the language modeling framework using autoregressive language models, which suffer from unidirectional context modeling and slow token-by-token inference. To address these limitations, we present MaDiS, a masked-diffusion-based language model for SLG that captures bidirectional dependencies and supports efficient parallel multi-token generation. We further introduce a tri-level cross-modal pretraining scheme that jointly learns from token-, latent-, and 3D physical-space objectives to leverage complementary, multi-level sign representations. To accelerate model convergence in the fine-tuning stage, we design a novel unmasking strategy with temporal checkpoints, which restructures generation in a coarse-to-fine manner and reduces the combinatorial complexity of unmasking orders by over $10^{41}$ times. In addition, a mixture-of-parts embedding layer is developed to effectively fuse information stored in different part-wise sign tokens through a learnable gate and well-optimized codebooks. Extensive experiments on CSL-Daily, Phoenix-2014T, and How2Sign demonstrate that MaDiS achieves superior performance across multiple metrics, including DTW error and two newly introduced metrics, SiBLEU and SiCLIP, while delivering a 40\% higher throughput. Code and models will be publicly released.

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March 16, 2026 Testing LLMs on superconductivity research questions Education Innovation · General Science · Machine Intelligence · Natural Language Processing

News Google Research Blog

March 16, 2026 Testing LLMs on superconductivity research questions Education Innovation · General Science · Machine Intelligence · Natural Language Processing에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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