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2026-04-02 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 11건 요약 자동 생성

VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

GEMS: Agent-Native Multimodal Generation with Memory and Skills

Paper Hugging Face Papers

GEMS: Agent-Native Multimodal Generation with Memory and Skills에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

Efficient Universal Perception Encoder

Paper arXiv cs.CV (recent)

Running AI models on smart edge devices can unlock versatile user experiences, but presents challenges due to limited compute and the need to handle multiple tasks simultaneously. This requires a vision encoder with small size but powerful and versatile representations. We present our method, Efficient Universal Perception Encoder (EUPE), which offers both inference efficiency and universally good representations for diverse downstream tasks. We achieve this by distilling from multiple domain-expert foundation vision encoders. Unlike previous agglomerative methods that directly scale down from multiple teachers to an efficient encoder, we demonstrate the importance of first scaling up to a large proxy teacher and then scaling down from this single teacher. Experiments show that EUPE achieves on-par or better performance than individual domain experts of the same size on diverse task domains and also outperforms previous agglomerative encoders. We release the full family of EUPE models and the code to foster future research.

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation

Paper arXiv cs.CV (recent)

Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues of completeness and global consistency. We propose OmniRoam, a controllable panoramic video generation framework that exploits the rich per-frame scene coverage and inherent long-term spatial and temporal consistency of panoramic representation, enabling long-horizon scene wandering. Our framework begins with a preview stage, where a trajectory-controlled video generation model creates a quick overview of the scene from a given input image or video. Then, in the refine stage, this video is temporally extended and spatially upsampled to produce long-range, high-resolution videos, thus enabling high-fidelity world wandering. To train our model, we introduce two panoramic video datasets that incorporate both synthetic and real-world captured videos. Experiments show that our framework consistently outperforms state-of-the-art methods in terms of visual quality, controllability, and long-term scene consistency, both qualitatively and quantitatively. We further showcase several extensions of this framework, including real-time video generation and 3D reconstruction. Code is available at https://github.com/yuhengliu02/OmniRoam.

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Benchmarking PhD-Level Coding in 3D Geometric Computer Vision

Paper arXiv cs.CV (recent)

AI-assisted coding has rapidly reshaped software practice and research workflows, yet today's models still struggle to produce correct code for complex 3D geometric vision. If models could reliably write such code, the research of our community would change substantially. To measure progress toward that goal, we introduce GeoCodeBench, a PhD-level benchmark that evaluates coding for 3D vision. Each problem is a fill-in-the-function implementation task curated from representative papers at recent venues: we first let a tool propose candidate functions from official repositories, then perform careful human screening to select core 3D geometric components. For every target, we generate diverse, edge-case unit tests, enabling fully automatic, reproducible scoring. We evaluate eight representative open- and closed-source models to reflect the current ecosystem. The best model, GPT-5, attains only 36.6% pass rate, revealing a large gap between current capabilities and dependable 3D scientific coding. GeoCodeBench organizes tasks into a two-level hierarchy: General 3D capability (geometric transformations and mechanics/optics formulation) and Research capability (novel algorithm implementation and geometric logic routing). Scores are positively correlated across these axes, but research-oriented tasks are markedly harder. Context ablations further show that "more paper text" is not always better: cutting off at the Method section statistically outperforms full-paper inputs, highlighting unresolved challenges in long-context scientific comprehension. Together, these findings position GeoCodeBench as a rigorous testbed for advancing from generic coding to trustworthy 3D geometric vision coding.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

FIPO: Eliciting Deep Reasoning with Future-KL Influenced Policy Optimization

Paper Hugging Face Papers

FIPO: Eliciting Deep Reasoning with Future-KL Influenced Policy Optimization에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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CARLA-Air: Fly Drones Inside a CARLA World -- A Unified Infrastructure for Air-Ground Embodied Intelligence

Paper Hugging Face Papers

CARLA-Air: Fly Drones Inside a CARLA World -- A Unified Infrastructure for Air-Ground Embodied Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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LongCat-Next: Lexicalizing Modalities as Discrete Tokens

Paper Hugging Face Papers

LongCat-Next: Lexicalizing Modalities as Discrete Tokens에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Lingshu-Cell: A generative cellular world model for transcriptome modeling toward virtual cells

Paper Hugging Face Papers

Lingshu-Cell: A generative cellular world model for transcriptome modeling toward virtual cells에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Video Models Reason Early: Exploiting Plan Commitment for Maze Solving

Paper arXiv cs.CV (recent)

Video diffusion models exhibit emergent reasoning capabilities like solving mazes and puzzles, yet little is understood about how they reason during generation. We take a first step towards understanding this and study the internal planning dynamics of video models using 2D maze solving as a controlled testbed. Our investigations reveal two findings. Our first finding is early plan commitment: video diffusion models commit to a high-level motion plan within the first few denoising steps, after which further denoising alters visual details but not the underlying trajectory. Our second finding is that path length, not obstacle density, is the dominant predictor of maze difficulty, with a sharp failure threshold at 12 steps. This means video models can only reason over long mazes by chaining together multiple sequential generations. To demonstrate the practical benefits of our findings, we introduce Chaining with Early Planning, or ChEaP, which only spends compute on seeds with promising early plans and chains them together to tackle complex mazes. This improves accuracy from 7% to 67% on long-horizon mazes and by 2.5x overall on hard tasks in Frozen Lake and VR-Bench across Wan2.2-14B and HunyuanVideo-1.5. Our analysis reveals that current video models possess deeper reasoning capabilities than previously recognized, which can be elicited more reliably with better inference-time scaling.

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Gaze Authentication: Factors Influencing Authentication Performance

Paper arXiv cs.CV (recent)

This paper examines the key factors that influence the performance of state-of-the-art gaze-based authentication. Experiments were conducted on a large-scale, in-house dataset comprising 8,849 subjects collected with Meta Quest Pro equivalent hardware running a video oculography-driven gaze estimation pipeline at 72~Hz. State of the neural network architecture was employed to study the influence of the following factors on authentication performance: eye tracking signal quality, various aspects of eye tracking calibration, and simple filtering on estimated raw gaze. This report provides performance results and their analysis.

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ADeLe: Predicting and explaining AI performance across tasks

News Microsoft Research Blog

AI benchmarks report how large language models (LLMs) perform on specific tasks but provide little insight into their underlying capabilities that drive their performance. They do not explain failures or reliably predict outcomes on new tasks. To address this, Microsoft researchers in collaboration with Princeton University and Universitat Politècnica de València introduce ADeLe (opens in new tab) (AI […]

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