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2026-06-03 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 10건 요약 자동 생성

VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Paper arXiv cs.CV (recent)

Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models, differentiable rendering, or multi-view supervision. We introduce Staged Executable Inverse Graphics (SEIG), an agentic framework that reconstructs a 3D scene from a single image by progressively refining scene factors including geometry, materials, composition, and lighting directly in executable Blender code space. We evaluate our framework across diverse scenes using a range of reconstruction metrics spanning pixel-level, perceptual, and semantic fidelity. Our experiments show that staged reconstruction substantially improves reconstruction fidelity, highlighting the importance of task decomposition for executable inverse graphics with general-purpose VLMs. Finally, we showcase various downstream applications enabled by the reconstructed editable Blender scenes.

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Mitigating Perceptual Judgment Bias in Multimodal LLM-as-a-Judge via Perceptual Perturbation and Reward Modeling

Paper arXiv cs.CV (recent)

Recent multimodal large language models have demonstrated strong reasoning ability, yet their reliability as automated evaluators remains limited by a critical weakness: when visual evidence conflicts with textual cues, MLLM judges tend to reward plausible narratives over perceptually correct answers. We identify and systematically analyze this phenomenon, which we term Perceptual Judgment Bias. Through controlled visual perturbations, existing multimodal judges frequently anchor on the response text instead of their own visual perception, leading to inconsistent and non-verifiable evaluations. To address this issue, we introduce the Perceptually Perturbed Judgment Dataset, which constructs minimally edited counterfactual responses that isolate perceptual errors and enable verifiable supervision. Building on this dataset, we develop a unified training framework that combines a structured GRPO-based reward with a batch-ranking objective, achieving coherent global ordering without explicit pairwise labels. Experiments across diverse MLLM-as-a-Judge benchmarks show that our approach substantially improves perceptual fidelity, ranking coherence, and alignment with human evaluation. Our results establish a scalable and generalizable pathway for training multimodal judges that are perceptually grounded, interpretable, and robust to visual-reasoning conflicts.

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ProtoAda: Prototype-Guided Adaptive Adapter Expansion and Geometric Consolidation for Multimodal Continual Instruction Tuning

Paper arXiv cs.CV (recent)

Multimodal Large Language Models (MLLMs) achieve strong performance through instruction tuning, but real-world deployment requires them to continually acquire new vision-language capabilities, making Multimodal Continual Instruction Tuning (MCIT) essential. To reduce inter-task interference and promote collaboration, recent methods often employ sparse architectures like Mixture of LoRA Experts with image-text similarity routing. However, tasks with distinct response structures could share highly similar visual-linguistic semantics and thus be wrongly routed to the same expert; image-text similarity alone is insufficient for reliable task assignment. For example, an expert in a grounding task requiring coordinate prediction may be biased toward producing short textual answers after learning semantically similar VQA tasks. This format-blind task assignment integrates heterogeneous response types into shared parameters, inducing gradient interference and ineffective expert collaboration. To address this problem, we propose ProtoAda, a prototype-guided adaptive tuning framework. ProtoAda introduces format-aware task prototypes to align task assignment and routing with both task semantics and output structure, and further consolidates format-compatible updates in a geometry-aware manner to effectively reuse and progressively refine existing parameters. Extensive experiments on multiple benchmarks demonstrate that ProtoAda achieves superior performance, especially on tasks whose answer structures are easily corrupted by sequential tuning.

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs

Paper Hugging Face Papers

Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Paper arXiv cs.CV (recent)

Autoregressive world models have emerged as a powerful paradigm for interactive video generation, allowing users to navigate dynamically generated environments through actions. These models are typically conditioned on a text prompt and/or a single reference frame, from which the entire world is generated. Yet the moment the user navigates beyond what is visible in that frame, the unseen regions are populated by the base model's priors, with no mechanism for the user to specify what should appear and where. This is a fundamental limitation for applications such as gaming, interactive storytelling, and simulation, where controllable scene composition is essential. We refer to this missing capability as concept spawning; introducing a user-specified visual concept into a world model, analogous to spawning in a game engine. We introduce SPAWN (Swapping Pinned Anchor with Windowed iNjection), a training-free method for concept spawning. SPAWN exploits a structural property of image-to-video backbones: the first slot of the context memory is pinned to the reference frame and acts as a foundational anchor for every generated chunk. By swapping this anchor with an external concept latent over a short injection window and letting the original anchor return, we cause the concept to propagate naturally through the rollout via the model's own memory. SPAWN supports concepts from fine-grained entities such as characters and props to large-scale elements such as buildings and landmarks, and accepts either a concept image or a text description as input. Experiments show that SPAWN integrates concepts with consistent lighting, scale, and perspective while preserving identity and temporal coherence, demonstrating that controllable concept spawning is achievable in existing autoregressive world models without any training.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters

Paper Hugging Face Papers

On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks

Paper Hugging Face Papers

A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts

Paper Hugging Face Papers

K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses

Paper Hugging Face Papers

Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Paper arXiv cs.CV (recent)

Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.

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참고한 소스