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2026-07-03 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 10건 요약 자동 생성

VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

PerceptionRubrics: Calibrating Multimodal Evaluation to Human Perception

Paper Hugging Face Papers

PerceptionRubrics: Calibrating Multimodal Evaluation to Human Perception에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Multimodal Continuous Reasoning via Asymmetric Mutual Variational Learning

Paper Hugging Face Papers

Multimodal Continuous Reasoning via Asymmetric Mutual Variational Learning에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation

Paper arXiv cs.CV (recent)

Most recent advances in 3D generative modeling rely on diffusion or flow-matching formulations. We instead explore a fully autoregressive alternative and introduce GaussianGPT, a transformer-based model that directly generates 3D Gaussians via next-token prediction, thus facilitating full 3D scene generation. We first compress Gaussian primitives into a discrete latent grid using a sparse 3D convolutional autoencoder with vector quantization. The resulting tokens are serialized and modeled using a causal transformer with 3D rotary positional embedding, enabling sequential generation of spatial structure and appearance. Unlike diffusion-based methods that refine scenes holistically, our formulation constructs scenes step-by-step, naturally supporting completion, outpainting, controllable sampling via temperature, and flexible generation horizons. This formulation leverages the compositional inductive biases and scalability of autoregressive modeling while operating on explicit representations compatible with modern neural rendering pipelines, positioning autoregressive transformers as a complementary paradigm for controllable and context-aware 3D generation.

원문 보기

World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video

Paper arXiv cs.CV (recent)

We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos. Our approach conditions a video model on dense, pixel-aligned renderings that encode appearance, geometry, and 3D scene motion along both input and target camera trajectories to correct rendering artifacts and fill in missing regions from an initial reconstruction. To train this model, we construct a dataset of aligned multiview video pairs and dynamic 3DGS representations, with simulated artifacts characteristic of monocular reconstruction. At test time, we distill the model's generations, including newly observed regions and motions, back into a single consistent, high-quality dynamic 3DGS, improving both novel-view synthesis and the underlying 3D motion. Our method sets a new state of the art in 4D reconstruction and seamlessly generalizes to in-the-wild videos with large viewpoint changes and dynamic motions.

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

Linkify: Learning from Interface-Augmented Assembly Graphs

Paper arXiv cs.CV (recent)

We present Linkify, a framework for learning from interface-augmented assembly graphs to enable context-aware part retrieval in mechanical assemblies. While recent generative AI methods for CAD have focused largely on isolated parts or monolithic assemblies, the rich geometric information at the interfaces between parts, where function is realized, remains underexplored. We address this gap by recomputing high-fidelity interface geometry for the Fusion 360 Gallery Assembly dataset, correcting missing and erroneous contacts, and generating point-cloud representations of local contact regions. Using this data, we construct assembly graphs whose nodes encode part geometry and whose edges encode interface geometry via a pretrained point-cloud encoder. On top of this representation, we train a Graph Attention Network based on GATv2 to solve a masked part prediction task: given an assembly with one part held out, the model predicts the class of the missing component from a large vocabulary of geometrically clustered parts, thereby approximating a realistic part-retrieval scenario. Compared to non-graph baselines such as logistic regression and k-nearest neighbors operating on aggregated node features, Linkify achieves higher Top-K accuracy and F1 scores. Ablation studies on graph connectivity, edge attributes, and attention mechanisms demonstrate that accurate contact computation and dynamic attention over interfaces are critical for performance. Our corrected interface dataset and training pipeline, released publicly, provide a foundation for future interface-aware models for assembly retrieval, validation, and generative design.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

ELDR: Expert-Locality-Aware Decode Routing for PD-Disaggregated MoE Serving

Paper Hugging Face Papers

ELDR: Expert-Locality-Aware Decode Routing for PD-Disaggregated MoE Serving에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

원문 보기

TurboServe: Serving Streaming Video Generation Efficiently and Economically

Paper Hugging Face Papers

TurboServe: Serving Streaming Video Generation Efficiently and Economically에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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MemSyco-Bench: Benchmarking Sycophancy in Agent Memory

Paper Hugging Face Papers

MemSyco-Bench: Benchmarking Sycophancy in Agent Memory에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models

Paper arXiv cs.CV (recent)

Recent 3D generative models can synthesize high-quality geometry but often struggle to reproduce intricate textures from reference images, largely due to the scarcity of large-scale 3D training data with rich surface appearance. In contrast, visual generative models are trained on datasets several orders of magnitude larger and excel at modeling complex visual patterns. Motivated by this gap, we introduce Ink3D, a framework that bridges 3D generation with large-scale video generative models to synthesize extremely complex textures. Ink3D first reconstructs a white-mesh geometry using an off-the-shelf 3D generation model. It then employs OrbitPainter, a conditional video generative model, to produce dense orbit-scan videos capturing object appearance across viewpoints. To convert these views into coherent textures, we introduce TextureOptimizer, a neural baking module that integrates dense multi-view observations while mitigating geometry inconsistencies arising from video generation. By decoupling geometry and texture synthesis and leveraging large-scale pretrained video priors, Ink3D enables significantly richer and more faithful texture generation than prior approaches.

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MemoBench: Benchmarking World Modeling in Dynamically Changing Environments

Paper arXiv cs.CV (recent)

Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.

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참고한 소스