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2026-07-06 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

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VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

Alignment Is All You Need For X-to-4D Generation

Paper arXiv cs.CV (recent)

Generative diffusion models excel at synthesizing high-quality images, videos, and 3D content under multimodal control. However, arbitrary user-defined modality-to-4D (X-to-4D) generation remains challenging due to the high cost of constructing diverse datasets and the limited scalability of existing methods. This paper presents Align4D, a flexible framework that translates any-modal input into coherent video-3D pairs, using video to guide 4D motion and 3D data to shape 4D geometry. Align4D introduces three key techniques: (1) Object Distance Alignment, which searches Video-Aligned and Multiview-Aligned Object Distances (VAOD/MAOD), respectively, to reconcile 4D renderings with video and the priors of multiview diffusion models; (2) Motion-Geometry Joint Alignment, which constrains known and unknown views through synchronized video and 3D inputs, ensuring consistent 4D generation; and (3) Asynchronous Optimization, which decouples Gaussian attribute and deformation network training to enhance motion and geometry fidelity. We further propose the X4D dataset, which integrates prompt, image, video, and 3D data for benchmarking. Experiments on X4D and Consistent4D demonstrate that Align4D achieves state-of-the-art quality and consistency in X-to-4D generation. Project page: https://miaoqiaowei.github.io/Align4D/.

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sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

Paper arXiv cs.CV (recent)

We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

June 26, 2026 Accelerating Gemini Nano models on Pixel with frozen Multi-Token Prediction Machine Intelligence · Mobile Systems · Natural Language Processing

News Google Research Blog

June 26, 2026 Accelerating Gemini Nano models on Pixel with frozen Multi-Token Prediction Machine Intelligence · Mobile Systems · Natural Language Processing에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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June 24, 2026 Thinking to recall: How reasoning unlocks parametric knowledge in LLMs Generative AI · Machine Intelligence · Natural Language Processing

News Google Research Blog

June 24, 2026 Thinking to recall: How reasoning unlocks parametric knowledge in LLMs Generative AI · Machine Intelligence · Natural Language Processing에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

Program-as-Weights: A Programming Paradigm for Fuzzy Functions

Paper Hugging Face Papers

Program-as-Weights: A Programming Paradigm for Fuzzy Functions에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Paper Hugging Face Papers

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments

Paper Hugging Face Papers

EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Morphing into Hybrid Attention Models

Paper Hugging Face Papers

Morphing into Hybrid Attention Models에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Multi-Resolution Flow Matching: Training-Free Diffusion Acceleration via Staged Sampling

Paper Hugging Face Papers

Multi-Resolution Flow Matching: Training-Free Diffusion Acceleration via Staged Sampling에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Paper arXiv cs.CV (recent)

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage pre-trained latent diffusion models. In this work, we show that such architectural overhead and intricate loss formulations are unnecessary. We introduce a minimalist pixel-space Diffusion Transformer, built on a plain ViT, that operates directly on raw 3D point map patches and is conditioned on image tokens from a pre-trained DINOv3. Unlike existing latent diffusion approaches, we train our diffusion backbone entirely from scratch, eliminating the need for point map tokenizers. Despite its simplicity, our approach surpasses complex latent-based diffusion models while remaining significantly simpler than hybrid alternatives. Notably, it produces sharper geometric structure and is more robust in highly ambiguous regions, such as transparent objects.

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Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition

Paper arXiv cs.CV (recent)

Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key failure mode: models predict verbs via object-driven shortcuts (i.e., relying on the labeled object class) rather than temporal evidence. We argue that sparse compositional supervision and verb-object learning asymmetry can promote object-driven shortcut learning. Our analysis with proposed diagnostic metrics shows that existing methods overfit to training co-occurrence patterns and underuse temporal verb cues, resulting in weak generalization to unseen compositions. To address object-driven shortcuts, we propose Robust COmpositional REpresentations (RCORE) with two components. Co-occurrence Prior Regularization (CPR) adds explicit supervision for unseen compositions and regularizes the model against frequent co-occurrence priors by treating them as hard negatives. Temporal Order Regularization for Composition (TORC) enforces temporal-order sensitivity to learn temporally grounded verb representations. Across Sth-com and EK100-com, RCORE reduces shortcut diagnostics and consequently improves compositional generalization.

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Under One Sun: Multi-Object Generative Perception of Materials and Illumination

Paper arXiv cs.CV (recent)

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image. Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination. MultiGP exploits this consensus to produce samples of reflectance, texture, and illumination from a single image of known shapes based on four key technical contributions: a cascaded end-to-end architecture that combines image-space and angular-space disentanglement; Coordinated Scheduling for diffusion convergence to a single consistent illumination estimate; Axial Attention applied to facilitate ``cross-talk'' between objects of different reflectance; and a Texture Extraction ControlNet to preserve high-frequency texture details while ensuring decoupling from estimated lighting. Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.

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June 30, 2026 Expanding our Heat Resilience data to 50+ global cities Climate & Sustainability · Earth AI · Open Source Models & Datasets

News Google Research Blog

June 30, 2026 Expanding our Heat Resilience data to 50+ global cities Climate & Sustainability · Earth AI · Open Source Models & Datasets에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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June 30, 2026 Introducing TabFM: A zero-shot foundation model for tabular data Data Management · Machine Intelligence · Product

News Google Research Blog

June 30, 2026 Introducing TabFM: A zero-shot foundation model for tabular data Data Management · Machine Intelligence · Product에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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June 25, 2026 Optimizing cloud economics with linear elastic caching Algorithms & Theory · Data Management

News Google Research Blog

June 25, 2026 Optimizing cloud economics with linear elastic caching Algorithms & Theory · Data Management에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Microsoft Research blog

News Microsoft Research Blog

Microsoft Research blog에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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SkillOpt: Agent skills as trainable parameters

News Microsoft Research Blog

SkillOpt: Agent skills as trainable parameters에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Memora: A Harmonic Memory Representation Balancing Abstraction and Specificity

News Microsoft Research Blog

Memora: A Harmonic Memory Representation Balancing Abstraction and Specificity에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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