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2026-07-10 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

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VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation

Paper Hugging Face Papers

Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware

Paper arXiv cs.CV (recent)

Vision-language-action (VLA) models have driven demand for large-scale egocentric datasets, yet the hardware and infrastructure to collect long-horizon data remain inaccessible. Datasets today typically have episodes only a few minutes long, which fails to capture the long-horizon temporal dependencies that complex robotic task execution requires. We present MobileEgo Anywhere, a framework for collecting hour-plus egocentric trajectories on commodity mobile hardware that uses modern smartphone sensors for long-term pose tracking without the hardware barriers of traditional robotics data collection. We release three components: (1) STERA, an open-source video-processing pipeline that converts raw mobile captures into standardized, training-ready formats for VLA and foundation-model research; (2) a free mobile app that lets any user record egocentric activity; and (3) a 200-hour dataset of diverse, long-form egocentric data with persistent state tracking across 584 sessions. We further show this data is a usable training signal:mid-training a VLA on it lowers held-out action-prediction error.

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation

Paper arXiv cs.CV (recent)

Generating interactive and dynamic 4D scenes from a single static image remains a core challenge. Most existing generate-then-reconstruct and reconstruct-then-generate methods decouple geometry from motion, causing spatiotemporal inconsistencies and poor generalization. To address these, we present MoGe4D (Motion and Geometry-Aware image-to-4D Synthesis), a geometry-conditioned framework for single-image 4D synthesis that models a scene as dense 4D point trajectories. Instead of treating geometry and dynamics as two disconnected stages, our method starts from an initial geometric prior inferred from the input image and predicts future time-varying trajectories in a diffusion process, improving spatiotemporal coherence while preserving structural stability. To support this task, we first introduce TrajScene-60K, a large-scale dataset of 60,000 video samples with dense 4D point trajectories, addressing the scarcity of high-quality training data for scene-level 4D generation. Built on this, our diffusion-based 4D Scene Trajectory Generator (4D-STraG) predicts geometry-consistent and motion-plausible trajectory fields conditioned on the input image, with a depth-guided motion normalization strategy to reduce scale ambiguity and a Motion Perception Module (MPM) to inject motion-aware priors. We further propose a 4D View Synthesis Module (4D-ViSM) to render the generated 4D representation into videos under arbitrary camera trajectories. Experiments show that MoGe4D produces high-quality 4D scenes with strong temporal coherence, favorable geometry-aware consistency, and compelling novel-view synthesis from a single image. Code: https://github.com/Zhangyr2022/MoGe4D.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

Accurate, Interdisciplinary and Transparent Structure-property Understanding with Deep Native Structural Reasoning

Paper Hugging Face Papers

Accurate, Interdisciplinary and Transparent Structure-property Understanding with Deep Native Structural Reasoning에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Paper Hugging Face Papers

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Infinite Worlds with Versatile Interactions

Paper Hugging Face Papers

Infinite Worlds with Versatile Interactions에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning

Paper Hugging Face Papers

Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Selective Timestep Weighting and Advantage-Based Replay for Sample-Efficient Diffusion RLHF

Paper arXiv cs.CV (recent)

Reinforcement learning from human feedback (RLHF) has emerged as a powerful paradigm for aligning generative models with human preferences. However, applying RLHF to diffusion models remains highly feedback inefficient, as existing approaches typically require large amounts of human or reward model evaluations. This limitation reduces the practicality of diffusion RLHF in realworld settings where feedback is the primary bottleneck. In this paper, we propose two complementary strategies that substantially improve the feedback efficiency of diffusion RLHF while preserving generalization to unseen prompts. Our key observation is that reward information in diffusion trajectories is unevenly distributed: not all denoising timesteps or trajectories contribute equally to learning from a reward signal. By emphasizing informative timesteps and trajectories during optimization, we obtain more effective gradient updates. First, we introduce a per-timestep weighting scheme that reweights denoising steps during policy optimization. We theoretically connect this weighting to the optimal convergence properties of proximal policy optimization (PPO) and approximate the resulting weighting trend empirically. Second, we introduce a replay mechanism that prioritizes informative trajectories, enabling the model to reuse past samples instead of repeatedly querying new rewards. Together, these strategies significantly improve the feedback efficiency of diffusion RLHF. Under identical hyperparameter settings, our approach achieves up to a 6$\times$ improvement in sample efficiency compared to widely used diffusion RLHF baselines.

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RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Paper arXiv cs.CV (recent)

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

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Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Paper arXiv cs.CV (recent)

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.

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July 9, 2026 SensorFM: Towards a general intelligence and interface for wearable health data Generative AI · Machine Intelligence

News Google Research Blog

July 9, 2026 SensorFM: Towards a general intelligence and interface for wearable health data Generative AI · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Aurora 1.5: Extending open foundation models for weather and Earth-system applications

News Microsoft Research Blog

Aurora 1.5 adds 22 more variables, hourly temporal resolution, and probabilistic ensemble forecasting to the Aurora foundation model, making it more useful for real-world weather, climate, and energy applications.

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