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2026-07-13 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 18건 요약 자동 생성

sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

ZipDepth: Bringing Lightweight Zero-Shot Monocular Depth Anywhere, on Any Device

Paper arXiv cs.CV (recent)

Monocular depth estimation has seen remarkable progress through foundation models achieving robust zero-shot generalization, yet their computational demands place them far beyond the reach of embedded and mobile platforms. Lightweight alternatives exist, but have been developed almost exclusively within single-domain, self-supervised paradigms, failing silently under domain shift. We present ZipDepth, a compact monocular depth network that bridges this gap by combining an efficient reparameterizable encoder-decoder with large-scale knowledge distillation from a foundation model over a large multi-domain training set. Comprising just 6.1M parameters, ZipDepth runs at real-time rates from server GPUs to power-constrained devices, achieving the best trade-off between zero-shot accuracy and deployment efficiency among lightweight models across five benchmarks, taking a significant step towards the accuracy of foundation models with 50x more parameters.

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OPSD-V: On-Policy Self-Distillation for Post-Training Few-Step Autoregressive Video Generators

Paper arXiv cs.CV (recent)

We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout. OPSD-V reduces long-horizon degradation while preserving the original few-step inference path. The key idea is to introduce real long-video data as temporal context during training and use it to provide dense trajectory-level supervision. Specifically, the student follows the exact inference-time rollout, generating each chunk conditioned on its own previously generated KV cache. In parallel, the teacher is evaluated at the same student-visited denoising states, but uses a cleaner AR-consistent temporal cache in which older history can be replaced by real-video context. This provides dense denoising-level corrective targets under on-policy AR cache dynamics, without changing the sampler, number of denoising steps, or inference-time cache mechanism. We apply OPSD-V to representative few-step AR video models, including Self-Forcing and LongLive. Experiments show consistent improvements in visual quality, motion dynamics, and VBenchLong scores. A user study with 10 participants comparing 20 video pairs shows that OPSD-V is preferred over the base models in 66.0% of overall-preference judgments (82.5% excluding ties).

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

June 26, 2026 Accelerating Gemini Nano models on Pixel with frozen Multi-Token Prediction Machine Intelligence · Mobile Systems · Natural Language Processing

News Google Research Blog

June 26, 2026 Accelerating Gemini Nano models on Pixel with frozen Multi-Token Prediction Machine Intelligence · Mobile Systems · Natural Language Processing에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

Vidu S1: A Real-Time Interactive Video Generation Model

Paper Hugging Face Papers

Vidu S1: A Real-Time Interactive Video Generation Model에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Video-Oasis: Rethinking Evaluation of Video Understanding

Paper Hugging Face Papers

Video-Oasis: Rethinking Evaluation of Video Understanding에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition

Paper Hugging Face Papers

Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation

Paper Hugging Face Papers

Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models

Paper Hugging Face Papers

LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Wat3R: Underwater 3D Geometry Learning without Annotations

Paper arXiv cs.CV (recent)

Estimating 3D geometry in underwater environments presents unique challenges due to light attenuation, scattering, and the absence of large-scale, high-quality 3D annotations. Pioneering methods rely on massive dense annotations that are impractical in underwater settings. In this paper, we propose Wat3R, a cross-domain semi-supervised learning framework designed to adapt feed-forward 3D reconstruction models from air to underwater scenes. Uniquely, our method eliminates the need for any annotated underwater data following a teacher-student architecture, that learns robust geometry representations merely on abundant unlabeled real underwater video footage. We also design a cross-view consistency loss that leverages geometric cues from other views to compensate for the information degradation in the current view caused by water attenuation and scattering. Furthermore, considering the lack of comprehensive evaluation benchmarks, we construct Water3D, a diverse dataset covering various water bodies and underwater scenarios, designed for geometric task evaluation. Experimental results demonstrate that Wat3R outperforms current state-of-the-art methods in underwater multi-view depth estimation and point cloud reconstruction. The dataset and code are available at https://github.com/LSXI7/Wat3R .

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LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models

Paper arXiv cs.CV (recent)

Recovering high-quality video from sparse event streams is a challenging task. Regression methods often blur textures, while existing generative models struggle with long-term stability. We propose LongE2V, a novel approach that leverages pre-trained video diffusion priors to jointly handle event-based video reconstruction, prediction, and frame interpolation. By fine-tuning a foundational video model, our approach achieves high data efficiency and superior perceptual quality. We introduce Autoregressive Unrolling and Adaptive Context Switching to mitigate temporal drift in extremely long sequences. We also propose Reencoding Alignment with Cross Residual Correction to ensure precise bidirectional consistency during frame interpolation. Furthermore, Event Voxel Density Augmentation ensures robustness across varying sensor resolutions. Extensive experiments on real-world benchmarks demonstrate that LongE2V outperforms state-of-the-art methods across all three tasks, exhibiting exceptional temporal coherence and zero-shot generalization. Project page: https://cdfan0627.github.io/LongE2V-page/

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Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Paper arXiv cs.CV (recent)

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework equipped with a Geometry and Gradient-based Partitioning Strategy tailored for large-scale panoramic 3DGS reconstruction. In the global coarse stage, PanoLOG leverages sky-sphere modeling and panoramic monocular depth supervision for reliable geometry, while in the refinement stage, G$^2$PS builds adaptive bounding volumes via parallax-driven uncertainty and assigns cameras via gradient-based importance scoring. Furthermore, we construct Pano360, the first benchmark on large-scale panoramic dataset for outdoor scene reconstruction. Extensive experiments demonstrate that G$^2$PS achieves state-of-the-art rendering quality while maintaining scalable, block-parallel training. Our models, training code, and dataset are publicly available.

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July 9, 2026 SensorFM: Towards a general intelligence and interface for wearable health data Generative AI · Machine Intelligence

News Google Research Blog

July 9, 2026 SensorFM: Towards a general intelligence and interface for wearable health data Generative AI · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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July 7, 2026 The power of collaboration: How we can reduce traffic congestion Algorithms & Theory · Climate & Sustainability · Data Mining & Modeling

News Google Research Blog

July 7, 2026 The power of collaboration: How we can reduce traffic congestion Algorithms & Theory · Climate & Sustainability · Data Mining & Modeling에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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June 30, 2026 Expanding our Heat Resilience data to 50+ global cities Climate & Sustainability · Earth AI · Open Source Models & Datasets

News Google Research Blog

June 30, 2026 Expanding our Heat Resilience data to 50+ global cities Climate & Sustainability · Earth AI · Open Source Models & Datasets에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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June 30, 2026 Introducing TabFM: A zero-shot foundation model for tabular data Data Management · Machine Intelligence · Product

News Google Research Blog

June 30, 2026 Introducing TabFM: A zero-shot foundation model for tabular data Data Management · Machine Intelligence · Product에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Microsoft Research blog

News Microsoft Research Blog

Microsoft Research blog에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Aurora 1.5: Extending open foundation models for weather and Earth-system applications

News Microsoft Research Blog

Aurora 1.5: Extending open foundation models for weather and Earth-system applications에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Flint: A visualization language for the AI era

News Microsoft Research Blog

Flint는 AI 시대를 위한 시각화 언어에 대한 최근 업데이트입니다. 이 언어에 대한 더 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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