Blind-Spots-Bench: Evaluating Blind Spots in Multimodal Models
Blind-Spots-Bench: Evaluating Blind Spots in Multimodal Models에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.
멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화
Blind-Spots-Bench: Evaluating Blind Spots in Multimodal Models에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기디바이스 내 추론 및 엣지 최적화 동향
Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기기업/연구기관의 주요 발표와 블로그 업데이트
SynthDocBench: Controlled Benchmark for Long-Context Visual Document Understanding에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Read It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-Image Generation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Function-Aware Fill-in-the-Middle as Mid-Training for Coding Agent Foundation Models에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기When one ball strikes another, then another, video models should predict the consequences of each bounce. In controlled experiments on multi-ball hard-sphere dynamics, we find that the performance of standard bidirectional video diffusion degrades as the causal chain lengthens, even when provided more denoising steps. In a length-matched single-ball control, where ball-ball interactions are absent, the degradation largely disappears, isolating dependent-event structure rather than video length as the cause. Across intervention studies, methods that increase effective serial computation improve performance disproportionately, including autoregressive/blockwise generation and architectural depth. We identify this pattern as the seriality gap: a mismatch between tasks requiring growing serial computation and video diffusion models whose denoising loop does not provide scalable serial compute. We then prove that, for deterministic video prediction, denoising steps do not add serial computation beyond the backbone, indicating a structural obstacle for video diffusion on serial reasoning and simulation tasks.
원문 보기World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control. Existing numerical actions fail to satisfy the former, and prior visual action representations overlook the temporal motion structure across frames. We address this issue with FlowWAM, a dual-stream diffusion framework that adopts optical flow as a unified, video-native action representation. Flow videos share the same format as RGB videos and encode rich per-pixel displacement. By jointly modeling them within a shared pretrained video generator, FlowWAM can naturally implement two modes of WAMs. In policy mode, FlowWAM generates flow for action prediction, while in world-model mode, it uses target flow sequences to guide future video generation. Moreover, since flow can be easily extracted from raw videos without action labels, FlowWAM can leverage large-scale action-unlabeled video datasets for pretraining. We empirically find that our flow-based action representation delivers gains across both modes. On RoboTwin manipulation, FlowWAM raises the success rate to 92.94% on the Clean setting and 92.14% on Random, outperforming both VLA and WAM baselines. On WorldArena world modeling, it achieves the best overall EWMScore (63.71) with an 18.4% relative improvement in trajectory accuracy. More results can be found on our project website: https://flow-wam.github.io .
원문 보기Dermatological practice routinely involves measuring and tracking lesion size, morphology and texture, as critical components of wound or skin cancer screening, monitoring and diagnosis. To accomplish this task, practitioners often image the skin surface with commonly available off-the-shelf camera sensors. This has led to an overwhelming research focus on 2D methods while these objectives naturally benefit from 3D information. In this paper, we demonstrate that dense monocular 3D reconstructions, metric scale measurements and rich surface normal texture estimates are achievable for both dermoscopic and macroscopic cases without the need for additional hardware or multiple captures. We present DermDepth, the first single-view metric scale 3D model for the dermatological domain and D-Synth, the first synthetic dermoscopic dataset with pixel-perfect 3D information. Our experiments show training DermDepth on D-Synth corrects metric scale error from over 16x to under 1.1x for real dermoscopic data, while preserving geometric quality and increasing texture richness. Fine-tuning on a small amount of real clinical samples generalizes our method across three real-world benchmarks spanning the few mm to hundred cm range, diverse skin-tones, chronic wound cases and produces measurements broadly consistent with disease size reported in medical literature. All code, data and models are available at https://github.com/hectorcarrion/dermdepth.
원문 보기Video representation learning has seen tremendous progress in recent years. This has been driven by many factors, including the scale of training and the success of visual models trained contrastively with language. While these factors have pushed the boundaries of what video models can do, they also introduce their own set of limitations: first, scaling video models can reach prohibitive costs and second, learning from language restricts the range of concepts that can be learned to those in captions. As a result, video models still struggle with temporal understanding. In this paper we propose a novel approach that uses motion as the central modality for video representation. In particular, given the motion in a video in the form of point-tracks, we use a masked-autoencoder to mask some of the tracks and train the autoencoder to reconstruct the missing tracks. This allows us to learn a representation in a self-supervised manner. We show that using motion to represent videos actually addresses both of the core limitations of video technology. First, it allows us to massively reduce the scale of training data, as motion is inherently appearance-independent and hence needs fewer examples to generalize well. Second, motion allows us to bypass the language-dependent training paradigm, learning better fine-grained concepts. The result is an embedding that we call TIME (Temporally Informed Motion Embedding), a representation trained exclusively on synthetic motion data. We test this embedding on a wide set of tasks in a zero-shot manner. We observe that without bells and whistles, performance is on par with state-of-the-art models using up to 4 orders of magnitude less training data. This is a stepping stone towards a new paradigm of video models that are both more temporally aware as well as more scalable.
원문 보기The tracking-by-detection paradigm in multi-object tracking (MOT) typically relies on static appearance descriptors to complement motion estimation. However, these descriptors are frame-independent, limiting their robustness as visual cues. Since such descriptors are often obtained from computationally intensive pretrained backbones, real-time MOT systems frequently abandon appearance cues altogether and rely solely on motion prediction and geometric association. In this work, we introduce Polycepta, an object-centric appearance state estimation framework that reformulates appearance modeling as a recursive estimation problem rather than a frame-wise matching task. Polycepta constructs and continuously updates an independent appearance state for each tracked object, enabling future appearance representations to be estimated from accumulated observations. Polycepta is encouraged to learn the appearance-state construction of object-specific representations rather than memorize them through a proposed learning strategy, enabling appearance estimation for unseen classes. A key property of Polycepta is that the quality of appearance estimation improves as object states evolve during inference. While conventional appearance descriptors remain static or degrade over time, Polycepta progressively refines appearance estimates as additional observations are accumulated. Extensive experiments on KITTI, the Waymo Open Dataset, and MOT17 demonstrate consistent reductions in identity switches and improvements in tracking performance when integrated into the tracking-by-detection pipelines. Polycepta operates at 90.57 Hz and delivers state-of-the-art performance on the KITTI benchmark, achieving a MOTA of 92.27\%.
원문 보기July 15, 2026 Towards demystifying the creativity of diffusion models Algorithms & Theory · Generative AI · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
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