GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?
GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.
멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화
GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.
원문 보기Vision-Language Models (VLMs) such as CLIP have become a standard backbone for open-vocabulary recognition, yet their zero-shot predictions remain vulnerable to distribution shifts encountered at deployment. Test-Time Adaptation (TTA) has recently been extended to CLIP as a lightweight solution, leading to a rapidly growing body of TTA4CLIP methods. However, empirical progress in this area has largely outpaced our understanding of what truly drives adaptation, where their gains originate, and under which shifts they remain reliable. In this paper, we take a step back from the pursuit of state-of-the-art accuracy and conduct a systematic controlled study of TTA4CLIP. We first organize existing methods into three unified paradigms according to what is updated at test time. We then introduce TTABC, an open-source TTA Benchmark for CLIP, which standardizes evaluation protocols and integrates more than 20 representative methods. Our controlled empirical analysis focuses on three key areas. First, we determine the driving factors in parameter-based methods, revealing that adaptation gains are primarily driven by test-time evidence and reliable proxies rather than heavy optimization. Second, we explore evidence utilization beyond heavy parameter tuning, showing that competitive and efficient performance can be achieved through cross- or current-sample evidence and lightweight prototype updates. Finally, we demonstrate that there is no silver bullet for TTA: no single adaptation paradigm is universally optimal, and the preferred paradigm depends on the nature of shift. We hope our benchmark and study provide a clearer understanding of the current TTA4CLIP landscape and establish a foundation for further research.
원문 보기경량화·효율화를 위한 스몰 LLM 연구
AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Robotic perception pipelines increasingly rely on large vision backbones deployed on SWaP-constrained edge platforms, making post-training quantization (PTQ) attractive for real-time inference. However, while PTQ often preserves clean in-distribution accuracy, we show that it can substantially degrade reliability under deployment-relevant distribution shifts (e.g., sensor noise, severe weather, and novel operating environments), creating a Quantization-Induced Robustness Gap. Across foundational vision benchmarks (ImageNet-C and PACS), 4-bit PTQ models exhibit pronounced robustness degradation despite negligible ID accuracy loss. To address this, we propose Recti-Q, a lightweight feature-space rectification framework that freezes the quantized backbone and trains a small classifier-head LoRA adapter using only source data. Recti-Q is architecture-agnostic across CNNs and Transformers, supports efficient teacher-free training, and recovers a significant portion of the lost robustness, in some cases matching or exceeding FP32 performance. At less than 1% parameter overhead (as small as 6 KB), Recti-Q preserves over 99% of PTQ memory savings, adds negligible compute, and enables low-bandwidth Over-The-Air (OTA) resilience patching for deployed robotic fleets operating in unpredictable physical environments.
원문 보기기업/연구기관의 주요 발표와 블로그 업데이트
OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기WorldClaw: Agentic 3D Open-World Generation at Scale에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Vision transformers (ViTs) have become the de facto standard for image encoding across many perception tasks. Despite their empirical success, it remains mechanistically unclear how they encode low-level features, given their lack of inductive biases: ViTs process information globally rather than relying on local structure. Biological visual systems, in contrast, build low-level features, such as orientation selectivity in the primary visual cortex, by combining information from small, localized regions of the visual field. These features are general-purpose representations, shared and required across multiple specialized neural pathways, unlike higher-level, task-specific semantic features. This raises the question if such biologically-grounded features arise in ViTs. In this work, we systematically study how orientation selectivity emerges in ViTs by introducing a suite of neuroscience-inspired metrics: representational similarity score (RSS), orientation recruitment score (ORS), and orientation tuning bandwidth to quantify how orientation is encoded in representational geometry and as a function of model depth. Through extensive analysis, we find that: (1) the training paradigm is the strongest determinant of orientation selectivity, with models sharing an objective, peaking at comparable relative depths regardless of scale (2) many units are orientation-selective early in training, with early-to-middle layers recruiting more such units over time, while deeper layers lose selectivity and broaden their tuning toward semantic encoding and (3) our metrics offer a mechanistic heuristic for how many layers to unfreeze for best downstream generalization. Our framework presents a way to track biologically-grounded features during ViT training, probes how desired properties are encoded in transformer representations, and builds a systematic understanding of how ViTs generalize across tasks.
원문 보기Recent video representation methods that rely on fixed-grid, patch-wise tokenization often exhibit limited versatility.Spatially, uniformly allocating a fixed number of tokens often leads to over-encoding in low-information regions. Temporally, reducing redundancy remains challenging without explicitly distinguishing between static and dynamic content. In this work, we introduce the Gaussian Video Transformer (GVT), a versatile video representation framework built on a feed-forward 2D Gaussian Splatting (2DGS) tokenization scheme. We first extract latent rigid features from a video clip and represent them with a set of 2D Gaussians generated by our proposed Spatio-Temporal Gaussian Embedding (STGE) mechanism in a feed-forward manner. Such 2D Gaussians not only enhance spatial adaptability by assigning higher (resp., lower) rendering weights to regions with higher (resp., lower) information content during rasterization, but also improve generalization by avoiding per-video optimization. To enhance the temporal versatility, we introduce a Gaussian Set Partitioning (GSP) strategy that separates the 2D Gaussians into static and dynamic sets, which explicitly model static content shared across different time-steps and dynamic content specific to each time-step, enabling a compact representation. We evaluate GVT across four tasks: video reconstruction, video action recognition, video compression, and video generation, on the UCF101, Kinetics, and DAVIS datasets. The results demonstrate state-of-the-art reconstruction and compression performance, improved action recognition, and video generation performance comparable to the baseline MAGVIT-v2.
원문 보기July 30, 2026 Science One Framework: A verifiable autonomous research framework via Chain-of-Evidence General Science · Machine Intelligence · Natural Language Processing에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기July 22, 2026 SymptomAI: Towards a conversational AI agent for everyday symptom assessment General Science · Health & Bioscience · Natural Language Processing · Responsible AI에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기July 22, 2026 Towards a quantum computer that learns from its errors Machine Intelligence · Quantum에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기July 15, 2026 Towards demystifying the creativity of diffusion models Algorithms & Theory · Generative AI · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기July 9, 2026 SensorFM: Towards a general intelligence and interface for wearable health data Generative AI · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Microsoft Research blog에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Orchard: An open framework for scalable agentic AI에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Echoverse: Deep, evolving environments for computer-use agents에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
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