Self-Supervised Visual On-Policy Distillation
Self-Supervised Visual On-Policy Distillation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.
경량화·효율화를 위한 스몰 LLM 연구
Self-Supervised Visual On-Policy Distillation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기디바이스 내 추론 및 엣지 최적화 동향
Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기High-resolution image restoration from degraded inputs is challenging because it must preserve global structural consistency while recovering fine-grained local details, especially at 4K resolution where direct diffusion-based restoration is computationally expensive and prone to repeated or inconsistent textures. In this work, we introduce MagnifiQ, an image restoration framework that progressively upscales and restores images across resolutions, e.g., from 1024x1024 to 4096x4096. Our approach leverages a pre-trained text-to-image diffusion model such as SDXL and adapts it for more scalable high-resolution inference by replacing its original self-attention layers with convolutional operations whose computational cost grows linearly with image resolution. We further propose a progressive upscaling strategy that iteratively restores images over multiple resolution stages, refining each intermediate output rather than directly hallucinating the final 4K image, thereby improving global coherence and reducing high-resolution artifacts. To enhance local details while controlling content drift, MagnifiQ uses patch-specific text prompts that provide spatially localized semantic guidance during restoration. Extensive experiments on synthetic and real-world degraded images show that MagnifiQ outperforms prior diffusion-based restoration methods in perceptual quality and human preference, producing sharper textures and more coherent 4K results while offering practical speed--quality trade-offs through its scalable backbone and progressive design.
원문 보기Determining the biological sex of the individuals who created Upper Paleolithic hand stencils remains a challenging problem due to the absence of ground truth, population differences between contemporary and prehistoric groups, and the uncertainty introduced by image degradation. Traditional morphometric methods suffer from high structural overlap across sexes, poor cross-population generalizability, and subjective feature engineering. This study presents an uncertainty-aware deep learning framework for sex attribution in prehistoric hand stencils that explicitly models, propagates, and aggregates uncertainty throughout the analytical pipeline. The methodology combines dual image processing, dual contour extraction, structured silhouette augmentation, model architectural diversity, and ensemble-based decision aggregation. The pipeline generates twelve plausible silhouette realizations per stencil to capture boundary uncertainties, which are processed by two ensembles of ten deep neural networks each (EfficientNet-B3 and MobileViT-S) trained on 14,036 contemporary hand samples. Furthermore, a triangulated validation scheme integrates ensemble predictions with unsupervised 2D latent-space manifold mapping (UMAP + k-NN) and explainable AI spatial attributions (LayerCAM) to ensure anatomical consistency. On contemporary data, ensemble models achieve strong classification performance, with accuracies exceeding 88% in older age groups. When applied to prehistoric stencils, the framework produces both sex predictions and confidence measures of internal agreement, enabling the distinction between morphologically stable and ambiguous cases. Convergence across ensemble predictions, latent-space structure, and interpretability analyses shows that uncertainty can become a measurable component of archaeological inference, enabling robust and reproducible decoding of ancient rock art.
원문 보기기업/연구기관의 주요 발표와 블로그 업데이트
Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기With the rapid advancement of image editing models and their widespread application across various domains, there is an increasingly urgent need to deploy these model capabilities directly into real-world scenarios. However, existing benchmarks remain confined to simple single-image tasks, suffering from limited coverage dimensions and an inability to effectively differentiate performance among diverse models. Consequently, they fail to reliably evaluate model performance in complex multi-image editing, highly demanding reasoning instructions, and practical deployment settings. To address these limitations, we propose CPI-Bench, a Comprehensive, Practical andIntelligent benchmark for real-world image editing. CPI-Bench comprises three core subsets: CPI-General-Bench, which comprehensively covers diverse editing tasks and pioneers the inclusion of multi-image editing evaluation; CPI-Practical-Bench, which focuses on high-frequency real-user application scenarios; and CPI-Intelligent-Bench, which is dedicated to evaluating capabilities in highly demanding reasoning-based editing. Evaluation results of mainstream image editing models based on CPI-Bench demonstrate that CPI-Bench enhances performance differentiation among models. It provides a comprehensive and reliable quantification of gaps in general editing capabilities, practical deployment efficacy, and advanced reasoning-based editing, offering invaluable guidance for the future optimization of image editing models. Crucially, our ranking analysis reveals that CPI-Bench achieves the highest alignment with the Arena Image Edit Leaderboard, indicating it faithfully captures the preferences and perceptual judgments of human evaluators, serving as a robust proxy for real-world user experience.
원문 보기Diffusion models excel at generating high-quality images but can memorize and reproduce harmful concepts when prompted. Although fine-tuning methods have been proposed to unlearn a target concept, they struggle to fully erase it while maintaining generation quality on other concepts, leaving models vulnerable to jailbreak attacks. Existing jailbreak methods demonstrate this vulnerability but offer limited insight into how unlearned models retain harmful concepts, limiting progress on effective defenses. In this work, we show that the erased concept persists as a coherent, interpretable linear subspace of the token embedding space, and that both an attack and a defense follow directly from this structure. We introduce SubAttack, a novel jailbreaking attack that reads out this subspace by learning an orthogonal set of attack token embeddings, each being a linear combination of human-interpretable textual elements, revealing that unlearned models still retain the target concept through related textual components. Furthermore, our attack is also more powerful and transferable across text prompts, initial noises, and unlearned models than prior attacks. Conversely, projecting out the same subspace yields SubDefense, a lightweight plug-and-play defense mechanism that suppresses the residual concept in unlearned models. SubDefense provides stronger robustness than existing defenses while better preserving safe generation quality. Extensive experiments across multiple unlearning methods, concepts, and attack types demonstrate that our approach advances both understanding and mitigation of vulnerabilities in diffusion unlearning.
원문 보기Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.
원문 보기August 17, 2026 Seeing beyond BMI: Estimating cardiometabolic risk with smartphone imagery General Science · Health & Bioscience · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
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