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2026-08-20 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 10건 요약 자동 생성

VLM 업데이트

멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화

From Corpora to Co-Evolving Capabilities: Capability-Centric Data Design for Generalist Image Generation

Paper arXiv cs.CV (recent)

Large-scale image generation has benefited from advances in data scale, quality, rebalancing, and recaptioning, yet conventional pipelines typically optimize task-specific datasets in isolation. A central challenge is not only how to curate each task-specific corpus, but also how to organize heterogeneous supervision according to the dependencies among generative capabilities. We present a \textbf{capability-driven data infrastructure} that couples capability-specific supervision construction with capability-aligned curriculum scheduling. Its three specialized yet interoperable data engines build complementary relational supervision for text-image grounding, inter-image transformation, and image-knowledge association, while caption experts align T2I and editing supervision across tasks and granularities. A multi-stage curriculum jointly evolves task composition, visual-concept distribution, data quality, and image resolution along the dependency order of capability acquisition, with capability-aware evaluation closing the loop through targeted retrieval, expert construction, and gap-aware resampling. At scale, the framework curates a 440M-image T2I corpus, 120M editing pairs, and over 27M image-entity pairs. With this infrastructure, we train multimodal diffusion models at two scales from scratch, with 3B and 6B sizes respectively. We conduct quantitative evaluation on CPI-Bench, along with qualitative evaluations across diverse text-to-image and editing scenarios. Experimental results present broad visual coverage, versatile rendering, and effective transfer across generative capabilities.

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sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

Optimize Your Sampling: Tuned Diffusion Sampling with Bayesian Optimization

Paper arXiv cs.CV (recent)

Sampling from a diffusion model typically requires many forward passes through a large neural network, making generation computationally expensive. While much work has focused on efficient solvers and samplers, comparatively little attention has been paid to selecting the sampling timesteps themselves. A recent line of work optimizes theoretically derived surrogates for sample quality rather than the quality metric itself. We propose Optimizing Your Sampling (OYS), which instead treats timestep selection as a black-box optimization problem, optimizing the target metric directly with Bayesian optimization. OYS outperforms both the default schedules and those of Align Your Steps on text-to-image generation, and improves over the default schedules on inpainting and other image tasks, in both quantitative and human evaluations. OYS requires no additional training, is applicable even to distilled models, and improves both simple and sophisticated samplers such as Euler and DPM-Solver++. A 5-step OYS schedule retains 89%-94% of the quality of a 50-step schedule while reducing inference cost by 10x.

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On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

FreeToken: Efficient Edge-Native MoE Serving with Bandwidth-Adaptive Execution

Paper Hugging Face Papers

FreeToken: Efficient Edge-Native MoE Serving with Bandwidth-Adaptive Execution에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

Demystifying Agent Skills: Why They Work-Until They Don't

Paper Hugging Face Papers

Demystifying Agent Skills: Why They Work-Until They Don't에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Agentic ESOpt: Fine-Tuning Long-Horizon LLM Agents with Minimal GPU Requirements

Paper Hugging Face Papers

Agentic ESOpt: Fine-Tuning Long-Horizon LLM Agents with Minimal GPU Requirements에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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ASI-Bench: At the Dawn of Artificial Superintelligence

Paper Hugging Face Papers

ASI-Bench: At the Dawn of Artificial Superintelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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Embodied-Navigator: Point, Think, Memorize, and Align for Efficient Navigation

Paper Hugging Face Papers

Embodied-Navigator: Point, Think, Memorize, and Align for Efficient Navigation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

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EDITBRIDGE: Towards Faithful and Efficient Ultra-High-Resolution Image Editing

Paper arXiv cs.CV (recent)

High-resolution image editing is increasingly demanded in professional workflows, yet existing diffusion-based models remain constrained to resolutions below 1K due to quadratic attention complexity and prohibitive memory requirements. A prevalent workaround employs a two-stage pipeline: editing at low resolution followed by independent super-resolution. However, this approach suffers from two critical issues: information divergence, where hallucinated details contradict the original high-resolution (HR) source, and texture degradation, manifesting as over-smoothed or over-sharpened artifacts. We propose EditBridge, a diffusion bridge framework for efficient ultra high-resolution editing. Unlike conventional diffusion that regenerates from noise, we formulate refinement as structured data-to-data translation from the low-resolution (LR) edited result to its HR counterpart, explicitly conditioned on the original HR source to preserve authentic details. To efficiently incorporate HR source guidance, we introduce a prior-guided block-wise sparse attention mechanism that exploits semantic correspondence from first-stage editing to constrain cross-image interactions to spatially aligned regions, significantly reducing computational overhead. Extensive experiments demonstrate that EditBridge achieves high-fidelity editing with superior perceptual quality at resolutions up to 4K, delivering 3.6--8.4$\times$ speedup at 2K and enabling practical 4K editing in 61 seconds.

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Primitive Representation Learning for Unsupervised Dynamic Contrast Enhanced MRI Reconstruction

Paper arXiv cs.CV (recent)

Reliable quantitative analysis of dynamic contrast-enhanced MRI requires high-quality spatiotemporal reconstructions at high undersampling rates. Scan-specific reconstructions using Gaussian and Gabor primitives have shown promising results without the need for large training datasets, but have not addressed the additional dimension of dynamic contrast. We propose a multi-dimensional, primitive based framework for dynamic contrast-enhanced MRI reconstruction that disentangles the underlying anatomy, the dynamic contrast enhancement, and residual motion into separate temporal basis functions, thereby enabling a geometrical interpretation of the representation. We show that this architecture achieves performance competitive with conventional reconstruction methods, both in reconstruction quality and in the accuracy of extracted aorta and kidney enhancement curves. The modular tier design extends naturally to additional dynamic factors and higher acceleration rates. Code available at https://github.com/compai-lab/ 2026-GaborDCE-spieker.

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Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Paper arXiv cs.CV (recent)

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Alaya-EVOKE (Evoke) addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

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참고한 소스