← 전체 목록

2026-09-19 AI 리서치 브리핑

최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.

총 11건 요약 자동 생성

sLLM 트렌드

경량화·효율화를 위한 스몰 LLM 연구

When EOS Tokens Disagree: Understanding Length Inflation in On-Policy Distillation

Paper Hugging Face Papers

When EOS Tokens Disagree: Understanding Length Inflation in On-Policy Distillation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

원문 보기

On-Device AI

디바이스 내 추론 및 엣지 최적화 동향

SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos

Paper arXiv cs.CV (recent)

A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. Reconstruction research has consequently focused on smoke, synthetic liquids, or gently deforming surfaces. To our knowledge, no synchronized multi-view dataset of splashing liquids exists. We therefore introduce a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits. We further present SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it. Per-frame liquid SDFs fused from the masks provide the geometry, level-set transport between consecutive SDFs yields a coarse velocity field, and Lagrangian carriers advected along this flow, corrected against each new observation and reseeded where coverage is lost, decode local Gaussians for differentiable rendering. SplashSplat outperforms state-of-the-art dynamic Gaussian splatting methods on our real captures and on a synthetic benchmark, with physically more plausible motion and a lower training cost. The same representation supports temporal interpolation and style transfer without re-optimization.

원문 보기

FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations

Paper arXiv cs.CV (recent)

Modeling articulated objects from sparse monocular views is challenging because each observation reveals only partial geometry and motion evidence. Most feed-forward methods infer articulation from a single observation and therefore rely heavily on learned category-level shape priors. We present FAMOS, a feed-forward model that predicts movable-part segmentation and joint parameters from a sparse, unordered set of partial point clouds. Our model jointly reasons over multiple observations and naturally supports a variable number of inputs, including a single view. To aggregate articulation cues across observations, we introduce a Multi-state Articulation Transformer with alternating state-wise and global attention. We further propose an observed articulation span objective that supervises the motion range each part exhibits across the input observations, encouraging the model to leverage the full observation set. To overcome the limited scale and diversity of existing datasets, we introduce a procedural data generator that synthesizes self-annotated assets during training. Experiments on PartNet-Mobility, ACD, and ArtiCraft-10K demonstrate consistent improvements over both feed-forward and optimization-based baselines. Project page: https://kevinqu7.github.io/famos

원문 보기

AI 뉴스 & 리서치

기업/연구기관의 주요 발표와 블로그 업데이트

DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression

Paper Hugging Face Papers

DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

원문 보기

SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness

Paper Hugging Face Papers

SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

원문 보기

An Empirical Study of Harness Design for Coding Agents

Paper Hugging Face Papers

An Empirical Study of Harness Design for Coding Agents에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

원문 보기

JEPA-Anything: Learning Predictive Models across Different Worlds

Paper Hugging Face Papers

JEPA-Anything: Learning Predictive Models across Different Worlds에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

원문 보기

Coding Agents with an Obstacle-Aware Harness for Safe Robot Manipulation

Paper arXiv cs.CV (recent)

Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training.Whether this paradigm is also safe, however, has not been asked. We evaluate coding agent under a safety constraint, where each task pairs a manipulation goal with an obstacle the robot must not touch. The agent pursues the goal but collides with the obstacle in most cases, treating task completion as its sole objective while neglecting safety. The agent reasons about the obstacle in its traces, and the prompt already forbids touching it, so neither perception nor instruction is at fault; the fault lies in the planning, where the stated constraint never becomes a priority. By decomposing manipulation into a route phase and a contact-rich moment, we locate the source of the failure. Along the route, the model cannot prioritize the safety constraint, having no notion of a clearing route and none of replanning once a chosen route becomes infeasible. At the contact, it is unaware that contact execution is bounded by the same constraint. To close this gap, we present SafeHarness, which equips the model with two obstacle-aware harnesses that enable it to prioritize the safety constraint. Obstacle-aware route planning grounds the objects as bounding boxes and draws candidate routes over them as sequences of waypoints. The agent then plans a route in advance, verifies it, replans when necessary, and only then executes it. Obstacle-aware contact execution instead selects the contact position so that the contact itself avoids the obstacle. SafeHarness attains 71.9% task success and 87.5% collision avoidance, surpassing the previous SOTA by 6.5% and 27.0%, respectively. These results are $2.3\times$ and $1.5\times$ those of the same agent without harnesses.

원문 보기

Can 4D Foundation Models Remember?

Paper arXiv cs.CV (recent)

Perceiving and remembering the visual world is fundamental to navigating and interacting with our environment. Current 4D foundation models, such as camera-controllable video models or 4D reconstruction models, can perceive and reconstruct dynamic environments, but how well they remember what they have perceived remains an open question. Existing benchmarks largely rely on pixel-level metrics and lack ground truth for objects once they leave the field of view, making them unable to evaluate visual memory in an object-centric manner against references. To fill this gap, we introduce PersistBench, a dataset and metric suite that leverages 360° videos as omniscient ground truth and proposes three evaluation aspects: object permanence, motion continuity, and appearance preservation. Evaluating various models across diverse categories reveals that current models can only maintain short-term consistency that degrades significantly once objects leave the field of view. Our findings highlight the gap between current model capabilities and robust visual memory ("seeing is not remembering"), providing guidance for future development of 4D foundation models. Dataset and code are available on the project page: https://guangzhaohe.com/persistbench.

원문 보기

Paint-Anything: Unified Any-Color Control for Image Generation and Editing

Paper arXiv cs.CV (recent)

Professional design requires any-color control: the ability to specify an object's target color with any 24-bit hex value for image generation and editing. Prior work has explored color generation, editing, and colorization, but often relies on dedicated color representations or specialized inference procedures. Advances in large language models offer a simpler starting point: even compact models can associate hex values with color semantics. We present Paint-Anything, which learns a shared hex-prompt interface for generation and editing through object-level color supervision. We develop a data pipeline that constructs Paint-500K from real images through object grounding, perceptual color labeling, and editing-pair synthesis. Since shadows make real-image labels only approximate colors, we complement this supervision with pure-color anchors whose pixels exactly match their paired hex values. These anchors are used only at high-noise timesteps, leaving low-noise training to natural images. We further introduce Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks. On FLUX.2-4B, Paint-Anything improves ACBench-T2I and ACBench-Edit scores by 85.3% and 28.3%, respectively, relative to the base model, with ablations supporting the training recipe. It also achieves the highest average CompColor score among the compared methods.

원문 보기

September 18, 2026 MilleMiglia: A realistic instance generator for middle-mile logistics Algorithms & Theory

News Google Research Blog

September 18, 2026 MilleMiglia: A realistic instance generator for middle-mile logistics Algorithms & Theory에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.

원문 보기

참고한 소스