MindTopo reveals VLMs’ spatial reasoning abilities
MindTopo 연구를 통해 VLM(시각 언어 모델)의 공간 추론 능력이 드러났습니다. 이는 VLM의 작동 방식과 잠재력을 이해하는 데 중요한 통찰을 제공합니다.
원문 보기최신 VLM, sLLM, on-device AI 논문과 연구 블로그를 한눈에 정리합니다. 중복 기사 방지를 위해 URL 기준으로 추적합니다.
멀티모달 비전-언어 모델의 최신 논문과 리더보드 변화
MindTopo 연구를 통해 VLM(시각 언어 모델)의 공간 추론 능력이 드러났습니다. 이는 VLM의 작동 방식과 잠재력을 이해하는 데 중요한 통찰을 제공합니다.
원문 보기경량화·효율화를 위한 스몰 LLM 연구
When EOS Tokens Disagree: Understanding Length Inflation in On-Policy Distillation에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기디바이스 내 추론 및 엣지 최적화 동향
A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. Reconstruction research has consequently focused on smoke, synthetic liquids, or gently deforming surfaces. To our knowledge, no synchronized multi-view dataset of splashing liquids exists. We therefore introduce a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits. We further present SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it. Per-frame liquid SDFs fused from the masks provide the geometry, level-set transport between consecutive SDFs yields a coarse velocity field, and Lagrangian carriers advected along this flow, corrected against each new observation and reseeded where coverage is lost, decode local Gaussians for differentiable rendering. SplashSplat outperforms state-of-the-art dynamic Gaussian splatting methods on our real captures and on a synthetic benchmark, with physically more plausible motion and a lower training cost. The same representation supports temporal interpolation and style transfer without re-optimization.
원문 보기Modeling articulated objects from sparse monocular views is challenging because each observation reveals only partial geometry and motion evidence. Most feed-forward methods infer articulation from a single observation and therefore rely heavily on learned category-level shape priors. We present FAMOS, a feed-forward model that predicts movable-part segmentation and joint parameters from a sparse, unordered set of partial point clouds. Our model jointly reasons over multiple observations and naturally supports a variable number of inputs, including a single view. To aggregate articulation cues across observations, we introduce a Multi-state Articulation Transformer with alternating state-wise and global attention. We further propose an observed articulation span objective that supervises the motion range each part exhibits across the input observations, encouraging the model to leverage the full observation set. To overcome the limited scale and diversity of existing datasets, we introduce a procedural data generator that synthesizes self-annotated assets during training. Experiments on PartNet-Mobility, ACD, and ArtiCraft-10K demonstrate consistent improvements over both feed-forward and optimization-based baselines. Project page: https://kevinqu7.github.io/famos
원문 보기기업/연구기관의 주요 발표와 블로그 업데이트
DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기An Empirical Study of Harness Design for Coding Agents에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training.Whether this paradigm is also safe, however, has not been asked. We evaluate coding agent under a safety constraint, where each task pairs a manipulation goal with an obstacle the robot must not touch. The agent pursues the goal but collides with the obstacle in most cases, treating task completion as its sole objective while neglecting safety. The agent reasons about the obstacle in its traces, and the prompt already forbids touching it, so neither perception nor instruction is at fault; the fault lies in the planning, where the stated constraint never becomes a priority. By decomposing manipulation into a route phase and a contact-rich moment, we locate the source of the failure. Along the route, the model cannot prioritize the safety constraint, having no notion of a clearing route and none of replanning once a chosen route becomes infeasible. At the contact, it is unaware that contact execution is bounded by the same constraint. To close this gap, we present SafeHarness, which equips the model with two obstacle-aware harnesses that enable it to prioritize the safety constraint. Obstacle-aware route planning grounds the objects as bounding boxes and draws candidate routes over them as sequences of waypoints. The agent then plans a route in advance, verifies it, replans when necessary, and only then executes it. Obstacle-aware contact execution instead selects the contact position so that the contact itself avoids the obstacle. SafeHarness attains 71.9% task success and 87.5% collision avoidance, surpassing the previous SOTA by 6.5% and 27.0%, respectively. These results are $2.3\times$ and $1.5\times$ those of the same agent without harnesses.
원문 보기Perceiving and remembering the visual world is fundamental to navigating and interacting with our environment. Current 4D foundation models, such as camera-controllable video models or 4D reconstruction models, can perceive and reconstruct dynamic environments, but how well they remember what they have perceived remains an open question. Existing benchmarks largely rely on pixel-level metrics and lack ground truth for objects once they leave the field of view, making them unable to evaluate visual memory in an object-centric manner against references. To fill this gap, we introduce PersistBench, a dataset and metric suite that leverages 360° videos as omniscient ground truth and proposes three evaluation aspects: object permanence, motion continuity, and appearance preservation. Evaluating various models across diverse categories reveals that current models can only maintain short-term consistency that degrades significantly once objects leave the field of view. Our findings highlight the gap between current model capabilities and robust visual memory ("seeing is not remembering"), providing guidance for future development of 4D foundation models. Dataset and code are available on the project page: https://guangzhaohe.com/persistbench.
원문 보기Professional design requires any-color control: the ability to specify an object's target color with any 24-bit hex value for image generation and editing. Prior work has explored color generation, editing, and colorization, but often relies on dedicated color representations or specialized inference procedures. Advances in large language models offer a simpler starting point: even compact models can associate hex values with color semantics. We present Paint-Anything, which learns a shared hex-prompt interface for generation and editing through object-level color supervision. We develop a data pipeline that constructs Paint-500K from real images through object grounding, perceptual color labeling, and editing-pair synthesis. Since shadows make real-image labels only approximate colors, we complement this supervision with pure-color anchors whose pixels exactly match their paired hex values. These anchors are used only at high-noise timesteps, leaving low-noise training to natural images. We further introduce Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks. On FLUX.2-4B, Paint-Anything improves ACBench-T2I and ACBench-Edit scores by 85.3% and 28.3%, respectively, relative to the base model, with ablations supporting the training recipe. It also achieves the highest average CompColor score among the compared methods.
원문 보기September 18, 2026 MilleMiglia: A realistic instance generator for middle-mile logistics Algorithms & Theory에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기September 17, 2026 The future of practice: Enabling teachers to create learning interactives with generative UI Education Innovation · Generative AI · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기September 15, 2026 Bypassing inference bottlenecks: Accelerating complex AI search with Retrieve-for-Train Algorithms & Theory · Data Mining & Modeling · Generative AI에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기September 10, 2026 ToolGrad: Efficient tool-use dataset generation with textual "gradients" Machine Intelligence · Natural Language Processing에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기September 3, 2026 Transfer learning for genomic prediction in underrepresented populations General Science · Machine Intelligence에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기GigaPath-Flash and GigaTIME-Flash: Toward population-scale discovery with efficient pathology foundation models에 관한 최근 업데이트입니다. 자세한 내용은 원문 링크에서 확인할 수 있습니다.
원문 보기Skala에 대한 접근성을 확대하여 예측 DFT(밀도범함수 이론)로 가는 더 빠른 경로를 제공한다는 내용입니다. 이로써 관련 연구 및 개발이 더욱 가속화될 것으로 기대됩니다.
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